Game art, reskinned
One asset.
Every theme.
Skinner takes the art you already have and re-renders it in whatever world you name — same shape, same framing, same read, new skin. One coin becomes four games before lunch.
Two pictures a day, free, no card.
Ten free accounts open each morning. Then that’s it till tomorrow.

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Buff DolphinsPotato TimePirate's PlunderCheese Wiz
Receipts
Every frame here came out of Skinner.
Real work, published by the people who made it. The little picture in the corner of each frame is what went in.










































How it runs
Three inputs. That’s the whole interface.
Bring your art
A symbol, a logo, a whole sheet, or a photo off your phone. Skinner reads each one first — subject, framing, palette, materials, the lot — so the reskin keeps what made the original work instead of starting over.


Name the world
A title and a description, written like you’d pitch it. The more specific the symbols you name, the more the reskin has to work with — and the funnier it gets when you commit.
Enter a luxurious world of potatoes with amazing designer watches strapped around them. Symbols include Russets in Rolexes, Yukon Golds in vintage Pateks, and a velvet-lined vault of horological tubers.
Turn two dials
Subject decides how much of the original survives. Style decides how hard the new world hits. Run one source a few ways, keep the take that lands, then reskin the reskin if you want to go further.
Ready when you are
Bring the coin. Pick the world.
Two pictures a day, free, for as long as you want them. The card only comes out when you need volume.